TRADESMAN Deal to Dealer Patch Notes Worth Keeping
Official Steam news, in date order, without inventing numbers the studio did not print.
This desk is a timeline. TRADESMAN: Deal to Dealer’s news posts are first-person and slightly unhinged. We copy the systems that still change how you drive. Play advice stays on Getting Started. Official URLs stay on links.
20 April 2026 — WASTELAND: Big Update
AZAMATIKA shipped a new biome after painting a desert on the west map and watching players assume a desert. Same patch added locations, quests, and mercenaries “see everything in the game,” plus catch-up on old zones. Concrete systems from the notes:
- Wasteland itself.
- Sleeping in Grampstead cannot rob the Tradesman.
- Demand star icons appear when you hover a settlement on the map.
- Red Flag item marks the Tradesman’s spawn in a settlement.
- Silvermineham sells silver after a medium-difficulty condition — easier than the old hunt.
- Potion stacks raised from 3 to 5.
- One Survival passive changed; bad weather lasts much less but gained new effects (still readable on the map’s top-right).
February 2026 preview shots already showed shepherds and sheep, a second fishing town, a wasteland fortress, and something pirate-like. Treat those as flavour until the stall names stabilize on the map. Deep biome page: Wasteland.
16–17 May 2026 — Patch 0.2026.05.17a
A catch-up of tweaks they “didn’t have time to finish before the Wasteland update,” and still not all of them. Korean and Turkish Workshop texts were filled; some Turkish files fixed. If your language pack looks half-empty, check Workshop before you blame the cart — links.
11 July 2026 — price, achievements, release window
Price rose toward $4.99 as content passed the original Early Access pitch. Achievements were already finished (later 53). A “big boss” was promised. Full leave-Early-Access date aimed at 27 August 2026.
23 August 2026 — pre-release ninja patch
Not the celebration notes yet. Contained:
- The full game, including a boss, Youngfield, and new interactions there.
- Achievements (some grant on old saves by launching; many need the quest actually done in 1.0 data).
- Donkey DLC — supporter cosmetic, no combat advantage, same idea as Hats.
Walk that geography on the walkthrough. Badge weirdness: achievements.
27 August 2026 — Version 1.0 is out
Early Access ended. The launch letter restated the design: more goods, stronger enemies, you choose the difficulty. Forty-plus goods. Fifty-three achievements. Demo still on the store. Steam Cloud, Workshop, Family Sharing, single-player. Full briefing: Version 1.0.
How to use this list in a live cart
After any ninja patch: copy %USERPROFILE%\AppData\Local\Tradesman\, sleep once, reread tooltips. Hunter scrolls were nerfed in 2024; traps no longer freeze the wagon; duplicate epics are capped; reputation gains were doubled in 2025. Those older rules still bite. Trading and combat for the live math.
Youngfield is a destination, not a patch ID. If you only remember one ninja line, remember the boss town plus achievements plus Donkey cosmetics landed together on 23 August. Drive there from the map after a real lane, not after four epic saws.
We will not invent a patch ID we did not see on Steam app 2555430. When a tooltip and this page disagree, the tooltip wins, then we edit.
Frequently Asked Questions
Quick answers to the most common merchant questions.
When did Wasteland ship?
20 April 2026 as a biome patch. 1.0 on 27 August 2026 kept it in the full game.
What is the Red Flag?
An item from the Wasteland notes that marks your spawn in a settlement.
What is Youngfield?
A location in the 23 August 2026 ninja patch with new interactions and the story boss. See the walkthrough.
Is Donkey DLC pay-to-win?
No. AZAMATIKA called it supporter DLC with no in-game advantages, like Hats.