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TRADESMAN Deal to Dealer WIKI
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  • Guides
    • Guides Overview TRADESMAN Deal to Dealer guides: first cart, trading loops, combat, quests, carts, reputation, and talent spends after the 1.0 launch.
    • Getting Started Beginner walkthrough for TRADESMAN Deal to Dealer: Grampstead, first coins, sleep saves, cargo danger, and who to hire on day one.
    • Trading How to buy and sell in TRADESMAN Deal to Dealer: demand tags, item traits, road danger per crate, and why a full cart hits harder enemies.
    • Combat TRADESMAN Deal to Dealer combat: auto-battler lanes, active skills, flee rules, cargo-scaled enemies, and how to stop wiping stacks.
    • Quests TRADESMAN Deal to Dealer quests: grandpa’s grain, taxi jobs, map markers, reputation locks, and how to unstick plot errands after 1.0.
    • Carts TRADESMAN Deal to Dealer carts: starter wagon, plank-ore-tool upgrades, overnight watch, horses, bears, and why sleep is your save button.
    • Reputation Town reputation in TRADESMAN Deal to Dealer: demanded goods, the 10,000 reward, doubled gains, and which bricks unlock legendaries.
    • View all Guides
  • Tier Lists
    • Tier Lists Overview TRADESMAN Deal to Dealer tier lists for mercenaries and goods after 1.0: who to hire, what to haul, and what to leave on the stall.
    • Mercenaries TRADESMAN Deal to Dealer mercenary tiers after 1.0: peasants, bears, paladins, Bigfoot, and who is worth legendary scrolls.
    • Goods TRADESMAN Deal to Dealer goods tiers: Industrial, Military, and food stacks ranked by profit versus the road danger they add.
  • Mercenaries
    • Mercenaries Overview TRADESMAN Deal to Dealer mercenaries: party cap, scrolls, Leadership gates, hire towns, and how 1.0 limits duplicate epics.
    • Squad Builds TRADESMAN Deal to Dealer squad builds: peasant openers, bear convoys, paladin moles, taxi benches, and how to fill four slots after 1.0.
    • Animals TRADESMAN Deal to Dealer animals: horses, boars, Fishpool bears, Bigfoot haulers, and how beasts fight in the fifth slot.
  • Tools
    • Tools Overview TRADESMAN Deal to Dealer tools: keyboard HUD keys, save path, and a trade-route table for early towns after the 1.0 release.
    • Controls TRADESMAN Deal to Dealer controls: HUD keys M I H S, keyboard and mouse, camp autosave path, Steam Cloud, and Steam Deck notes.
    • Trade Routes TRADESMAN Deal to Dealer trade routes: Fishpool, Grubgrog, Hoboken, Normingham, Furryfoot, camps, and which demand tag each early town pays.
  • Updates
    • Updates Overview TRADESMAN Deal to Dealer updates: Version 1.0 on 27 Aug 2026, Early Access history, Wasteland, and how ninja patches touch saves.
    • Version 1.0 TRADESMAN Deal to Dealer 1.0: 27 Aug 2026 launch, cargo-equals-difficulty, 40+ goods, 53 achievements, and EA habits to drop.
    • Wasteland TRADESMAN Deal to Dealer Wasteland: western desert on the map, 2025–2026 zone work, and how to prep a cart for heat.
    • Patch Notes TRADESMAN Deal to Dealer patch notes: Wasteland 20 Apr 2026, May tweaks, August ninja, Version 1.0, Red Flag, Silvermineham, Youngfield.
    • Achievements TRADESMAN Deal to Dealer achievements: 53 Steam badges, Youngfield, Early Access save issues, Bird’s Eye View, and Black Scorpions.
  • Links
    • Official Links Official TRADESMAN Deal to Dealer links: Steam page, Discord, Workshop, developer socials, demo, and Hats DLC — fan wiki directory.
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Terms of Service

Last updated: 2026-07-04

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TRADESMAN Deal to Dealer WIKI

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